Create a Java application using swing components, incorporating the following:
- Use of variables and constants in the program
- Use of decision or looping structures
- Use of Error Trapping Techniques through Program Validation*
- Structured Program Flow
- Use of Arrays*
* Not requirement, but marks will be given for creative use of the above-mentioned.
The project will be marked based on the completeness of the functionalities; e.g. If your project is a calculator, then the calculation must compute correctly. Additional marks are given based on the creative application of each function.
Type of projects (Examples)
- Games (e.g. Tic-tac-toe, Word-guess, memory, etc)
- Calculators (e.g. Cashier menu, currency convertors, etc)
- Galleries (e.g. Pokemon profile, Bikes, Soccer teams, etc)
- Etc
Deadline of the project is 13 March Friday, 10am lesson end. Failure to submit on time will result in loss of marks.
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