Friday, February 27, 2009

Java Project Specifications

For your java project, the following specification applies:

Create a Java application using swing components, incorporating the following:

  • Use of variables and constants in the program
  • Use of decision or looping structures
  • Use of Error Trapping Techniques through Program Validation*
  • Structured Program Flow
  • Use of Arrays*

* Not requirement, but marks will be given for creative use of the above-mentioned.

The project will be marked based on the completeness of the functionalities; e.g. If your project is a calculator, then the calculation must compute correctly. Additional marks are given based on the creative application of each function.

Type of projects (Examples)

  • Games (e.g. Tic-tac-toe, Word-guess, memory, etc)
  • Calculators (e.g. Cashier menu, currency convertors, etc)
  • Galleries (e.g. Pokemon profile, Bikes, Soccer teams, etc)
  • Etc

Deadline of the project is 13 March Friday, 10am lesson end. Failure to submit on time will result in loss of marks.

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